<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://nerseus.github.io/L2-Game/</id><title>L2</title><subtitle>Dev diary and progress for L2, a multiplayer team-based shooter with medieval weapons and magic. A rebuild of an older, abandoned FPS, made on a modern engine by ner software.</subtitle> <updated>2026-10-14T12:13:09-05:00</updated> <author> <name>ner software</name> <uri>https://nerseus.github.io/L2-Game/</uri> </author><link rel="self" type="application/atom+xml" href="https://nerseus.github.io/L2-Game/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://nerseus.github.io/L2-Game/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 ner software </rights> <icon>/L2-Game/assets/img/favicons/favicon.ico</icon> <logo>/L2-Game/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Lighting the world: lightmaps</title><link href="https://nerseus.github.io/L2-Game/posts/lighting-the-world/" rel="alternate" type="text/html" title="Lighting the world: lightmaps" /><published>2026-10-14T10:47:30-05:00</published> <updated>2026-10-14T10:47:30-05:00</updated> <id>https://nerseus.github.io/L2-Game/posts/lighting-the-world/</id> <content type="text/html" src="https://nerseus.github.io/L2-Game/posts/lighting-the-world/" /> <author> <name>ner software</name> </author> <category term="Dev Diary" /> <category term="Conversion" /> <summary>A custom lightmapper bakes each map's lighting when it's converted, aiming to match the original and improve on it.</summary> </entry> <entry><title>Props, torches and moving textures</title><link href="https://nerseus.github.io/L2-Game/posts/props-torches-and-moving-textures/" rel="alternate" type="text/html" title="Props, torches and moving textures" /><published>2026-10-12T20:27:08-05:00</published> <updated>2026-10-12T20:58:22-05:00</updated> <id>https://nerseus.github.io/L2-Game/posts/props-torches-and-moving-textures/</id> <content type="text/html" src="https://nerseus.github.io/L2-Game/posts/props-torches-and-moving-textures/" /> <author> <name>ner software</name> </author> <category term="Dev Diary" /> <category term="Conversion" /> <summary>Models placed in converted maps, with the original's collision, flickering flames and scrolling surfaces.</summary> </entry> <entry><title>Reading the original archives</title><link href="https://nerseus.github.io/L2-Game/posts/reading-the-original-archives/" rel="alternate" type="text/html" title="Reading the original archives" /><published>2026-10-11T18:36:47-05:00</published> <updated>2026-10-11T18:36:47-05:00</updated> <id>https://nerseus.github.io/L2-Game/posts/reading-the-original-archives/</id> <content type="text/html" src="https://nerseus.github.io/L2-Game/posts/reading-the-original-archives/" /> <author> <name>ner software</name> </author> <category term="Dev Diary" /> <category term="Conversion" /> <summary>Conversion now reads a real install, packed archives and all, and decodes the music itself.</summary> </entry> <entry><title>Sounds and music</title><link href="https://nerseus.github.io/L2-Game/posts/sounds-and-music/" rel="alternate" type="text/html" title="Sounds and music" /><published>2026-10-11T17:54:43-05:00</published> <updated>2026-10-11T17:54:43-05:00</updated> <id>https://nerseus.github.io/L2-Game/posts/sounds-and-music/</id> <content type="text/html" src="https://nerseus.github.io/L2-Game/posts/sounds-and-music/" /> <author> <name>ner software</name> </author> <category term="Dev Diary" /> <category term="Conversion" /> <summary>Every sound effect and voice converted from the install, and the music alongside it.</summary> </entry> <entry><title>Textures and materials, built on the fly</title><link href="https://nerseus.github.io/L2-Game/posts/textures-and-materials-on-the-fly/" rel="alternate" type="text/html" title="Textures and materials, built on the fly" /><published>2026-10-11T15:49:14-05:00</published> <updated>2026-10-11T15:49:14-05:00</updated> <id>https://nerseus.github.io/L2-Game/posts/textures-and-materials-on-the-fly/</id> <content type="text/html" src="https://nerseus.github.io/L2-Game/posts/textures-and-materials-on-the-fly/" /> <author> <name>ner software</name> </author> <category term="Dev Diary" /> <category term="Conversion" /> <summary>Every texture in the install converted, and materials built from plain data instead of saved assets.</summary> </entry> </feed>
