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Every class, every weapon, animated

Hundreds of converted animations and weapons that sit in the right hands.

Every class, every weapon, animated

Hundreds of animations

About 370 more of the original animations were converted for every character: the weapon stances, attacks, reloads and deaths. Fingers and other small bones that the modern humanoid system doesn’t know about used to be dropped during conversion. They now come through, so hands grip properly.

Weapons in the right place

Weapons are now attached using each character’s original attachment points, picked by weapon type, rather than one hand-placed point per character. Every original attachment point is recreated on the character, so it’s easy to see which one a weapon should use.

A tool for posing

A new editor overlay can pose a character in any of its animations, and pose the weapon in its hand with the weapon’s own animations at the same time. It makes checking a weapon’s grip, pose by pose, quick.

This post is licensed under CC BY 4.0 by the author.