Archives
- 14 Oct Lighting the world: lightmaps
- 12 Oct Props, torches and moving textures
- 11 Oct Reading the original archives
- 11 Oct Sounds and music
- 11 Oct Textures and materials, built on the fly
- 10 Oct Art from your own install
- 09 Oct Into the water
- 07 Oct Climbing
- 04 Oct Moving like the original
- 03 Oct Magic, fixed
- 02 Oct Things that fly
- 29 Sep Stances by weapon type
- 27 Sep Leaving a mark
- 26 Sep Loading...
- 26 Sep The buy menu
- 26 Sep Behind the scenes: data-driven everything
- 22 Sep Every class, every weapon, animated
- 20 Sep More actions
- 19 Sep Options worth having
- 19 Sep UI cleanup, and a new take on ammo
- 17 Sep Every class armed
- 15 Sep Old bones: animation, scale and field of view
- 12 Sep The scimitar and the four-slot loadout
- 12 Sep The staff in your hands
- 12 Sep A map, and aim you can trust
- 11 Sep Reading the original data
- 11 Sep First person, third person
- 10 Sep First magic: the Druid's staff
- 10 Sep The gallery, and everything else
- 09 Sep Writing it all down
- 09 Sep The original main menu
- 09 Sep Spectating, deaths and feet on the floor
- 09 Sep Choose your fighter, or just watch
- 08 Sep Faster iteration: skipping the domain reload
- 08 Sep Fixing the walk cycle
- 08 Sep Walk, crouch and sprint
- 08 Sep A proper character select
- 07 Sep Better character animations
- 07 Sep Characters you can play
- 07 Sep Fixing material motion vectors
- 07 Sep Bringing in the cast