Post

Loading...

The original loading screen, animations and all.

The original loading screen is back, with both of its animations:

  • The sword sparkle, cycling through its frames.
  • The loading dots, adding one dot at a time and then starting over.

Each sparkle frame is a full patch of the background rather than a transparent overlay, so it has to sit exactly over its spot. The dots are revealed by widths cut between them.

Audio fades out while loading and comes back afterwards, so menu music doesn’t carry over into the game.

Also fixed: in first person, the crouch camera follows the character’s head, and it stopped moving if the character’s animation was culled off screen.

This post is licensed under CC BY 4.0 by the author.