weapons 13
- Magic, fixed
- Things that fly
- Stances by weapon type
- Leaving a mark
- The buy menu
- Behind the scenes: data-driven everything
- Every class, every weapon, animated
- UI cleanup, and a new take on ammo
- Every class armed
- The scimitar and the four-slot loadout
- The staff in your hands
- Reading the original data
- First magic: the Druid's staff