Characters you can play
The original characters become real, networked, playable fighters.
The characters imported last time were just models. Now they’re playable.
Networked fighters
Each of the eight characters now has its own networked agent, built on the sample’s character setup, so they can be spawned, controlled and seen by every other player. The first converted animations went in with them: walk, run, strafe, backwards and a 90 degree turn.
Legs that fold in half
The first test had every character’s legs collapse into a heap at their feet. The cause: foot IK is on by default, and clips that don’t carry foot target curves read those targets as zero, which drags the feet to the character’s origin. Turning foot IK off for those clips fixed it.
A debug shortcut
To test quickly, pressing / and then a number from 1 to 8 respawns you as that character. The server handles the switch so every player sees the change. It’s a testing aid only; a proper character select is on the way.