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Walk, crouch and sprint

Three new ways to move, each with its own animations.

Walk, crouch and sprint

Characters can now walk, crouch and sprint as well as run.

How it works

  • Walk and crouch each have their own set of animations. Their speed comes from those animations, so a crouched character moves as fast as the crouch cycle suggests.
  • Sprint reuses the run animations with a speed boost on top.
  • Priority: sprint loses to crouch and walk. Holding sprint while crouched keeps you crouched.
  • Turning while crouched gets its own clips. The standing shuffle made the feet sink through the floor when played on a crouched character.

Only the player controlling a character reads its input. Everyone else just receives the resulting animation blend over the network.

This post is licensed under CC BY 4.0 by the author.