Things that fly
Every primary attack gets its real behaviour: beams, bounces, splash and knockback.
Every primary attack gets its real behaviour: beams, bounces, splash and knockback.
Animations follow the weapon type, not the slot, plus projectile and first-person fixes.
Blast marks that match the surface, consistent shot origins and better attack poses.
The original loading screen, animations and all.
Buying weapon upgrades mid-match, driven by number keys like the original.
A big restructure: weapons, projectiles and characters become editable definitions.
Hundreds of converted animations and weapons that sit in the right hands.
Center view, keyboard turning, live rebinds and real key hints on the HUD.
Video, sound and controls options, with fully rebindable keys.
Sharper character textures, cleaner art, a better HUD and auto-reloading ammo.